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Introduction to Game Theory"Bother," said Pooh, "Eyore, charge two photon torpedos, and target the Hefalump. Piglet, you're with me. Christopher Robin, you have the bridge." Principal Axiom![]() In order to proceed, I must start with an axiom, which I make no attempt to prove. I offer some substantiation, but no irrefutable proof. To begin with, what is a game? Anyone who professes to be a game designer should have a handle on this question. What is the fundamental seed DNA from which a game is born? The answer to this question is the axiom that I spoke of:
We now take you live to the Interdimensional Conference Room,
where the ensuing debate is already in progress... |
Sir Lancelot Defender of Honor and Keeper of the Faith |
A Game is a decision-making process! |
Mr Miyagi Master of Insight Wax on, wax off. |
Mmm...Why do you say this? |
Sir Lancelot Defender of Honor and Keeper of the Faith |
How far to move a joystick, when to fire phasors, who to select as ally; these are all choices! |
Mr Spock Heartless Desciple of Logic |
Games and Decisions appear to have the same central characteristics:
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Loki Harbringer of mischief and pestilence |
Yea, but people are stupid! Their decision-making skills have atrophied. Give 'em a real choice, and they'll just get confused. |
Mr Miyagi Master of Insight Wax on, wax off. |
What are training missions for? And manuals? |
Sir Lancelot Defender of Honor and Keeper of the Faith |
Seems like we could hone our decision-making skills by playing games... |
Loki Harbringer of mischief and pestilence |
It's probably a huge bore to program such a construct. |
Mr Miyagi Master of Insight Wax on, wax off. |
It is a fine line between stress and boredom. |
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